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Civ 6 patch problems
Civ 6 patch problems










civ 6 patch problems

Let's first go over the restrictions that apply to all civilizations in the game when they want to send sea Trade Routes (sea Trade Routes can be defined as ones where the Traders have to embark and disembark at least once during its journey).īoth cities (origin and destination) have to have maritime access (either a coastal City Center or a Harbor). There are more caveats and restrictions to this ability than meets the eye. Avoiding settling on the coast or building Harbors specifically to counter Portugal cannot be attempted without significant repercussions.The current map setup allows sufficient coastline access to the majority of the civilizations in the game.For that reason, any of the following strategies will assume: Maritime civilizations are naturally at a disadvantage on such maps, but Portugal is especially crippled due to the asymmetric design of their civilization ability. Note: The following guide will minimize discussions regarding Portugal on a land-dominated map where coastlines either don't exist or bear little importance, most notably Pangaea and Highlands, and, to a lesser extent, Lakes. Under the leadership of João III, the Portuguese fleet can establish a dense trade network to bring back riches from distant shores and then leverage that economic capital for any type of victory. Portugal makes its long-awaited comeback in Civilization VI with the same concept as its previous iterations: a global empire that emphasizes on maritime trade and naval exploration. 1.2.3 Open Borders with all city-states.1.2.2 Extra Trade Route capacity when meeting a civilization.1.1.2 Boosted yields for international Trade Routes.












Civ 6 patch problems